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	<title>Comments on: The power to create &#8211; Little Big Planet 2, WarioWare DIY, Second Life and Unity3d</title>
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	<link>http://www.feedingedge.co.uk/blog/2010/06/19/the-power-to-create-little-big-planet-2-warioware-diy-second-life-and-unity3d/</link>
	<description>Taking a bite on new technology so you don't have to</description>
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		<title>By: Tibia Item</title>
		<link>http://www.feedingedge.co.uk/blog/2010/06/19/the-power-to-create-little-big-planet-2-warioware-diy-second-life-and-unity3d/comment-page-1/#comment-26382</link>
		<dc:creator>Tibia Item</dc:creator>
		<pubDate>Sat, 06 Nov 2010 12:18:13 +0000</pubDate>
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		<description>&lt;a href=&quot;http://www.tibiatrader.com&quot; rel=&quot;nofollow&quot;&gt;tibia characters&lt;/a&gt;,</description>
		<content:encoded><![CDATA[<p><a href="http://www.tibiatrader.com" rel="nofollow">tibia characters</a>,</p>
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		<title>By: Three reasons social gaming on Facebook is declining : The Metaverse Journal &#8211; Virtual World News</title>
		<link>http://www.feedingedge.co.uk/blog/2010/06/19/the-power-to-create-little-big-planet-2-warioware-diy-second-life-and-unity3d/comment-page-1/#comment-12749</link>
		<dc:creator>Three reasons social gaming on Facebook is declining : The Metaverse Journal &#8211; Virtual World News</dc:creator>
		<pubDate>Mon, 21 Jun 2010 14:05:26 +0000</pubDate>
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		<description>[...] currency from selling goods that are no longer useful or have been created by their original user (here&#8217;s a great post on the growing focus on content creation). Sure, in Farmville you can do some limited selling but it&#8217;s the finesse of the more mature [...]</description>
		<content:encoded><![CDATA[<p>[...] currency from selling goods that are no longer useful or have been created by their original user (here&#8217;s a great post on the growing focus on content creation). Sure, in Farmville you can do some limited selling but it&#8217;s the finesse of the more mature [...]</p>
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