No not Snowcrash, Modern Warfare 2 updates

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The last few hours have been about the release of an update to one of the most popular online games of recent years. Modern Warfare 2. The update, or “stimulus package” as it is entitled is a new collection of maps to engage in multiplayer matches online. The pressure that Xbox Live was put under and [...]

The only way is up – Just Cause 2

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Recently I have been exploring the new free-roaming island based game of Just Cause 2 on the 360. I was a fan of the original and anything that features a high degree of independence of action, not just on the rails story appeals to me. There is an interesting dynamic in such games though, that in [...]

Getting organized at a legal level.

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On Friday I was lucky enough to be asked to join a panel at a Governance in Virtual Worlds event in SL. It was hosted for Sandra Day O’Conner College of Law Arizona State University by the guys at World2Worlds
We were there to discuss “are the trappings of place-based governance the best model for virtual [...]

What are games really teaching us?

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Last night I was in London at the Dana Centre for a session on What do games really teach us. It was mainly a panel session with
John Kirriemuir from Silversprite (a fellow metaverse evangelist)
Pat Kane, author, The Play Ethic (and singer with Hue and Cry)
Sophie Blakemore, video game designer (and TV presenter)
It was facilitated by [...]

More Interesting Ps3 Home content

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I ended up back in PS3 Home again this weekend, mainly to take my predator AV for a walk again. There were some significant updates. Most notable was the XMB style navigation replacing the graph paper and tiles map that we had before. It is certainly quicker, though had a hint of Fisher Price about it.
GAME [...]

Heavy Rain – Heavy Narrative

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I hope this is spoiler free in talking about Heavy Rain.
In all the DotGovLabs games workshops we have had discussion around narrative and how a game experience needs that in some form. Heavy Rain has come up a lot in that as a prime example of both story and character engagement. We also have often ended [...]

Pointing to the point of points

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In the government and games investigations and workshops I have been doing recently we have had a lot of discussion around points systems. I wish there had been time to show people Jesse’s video all the way through to help understand where this all may go.
Very often in considering using a game or game mechanic it [...]

New nerdcore anthem- New Dorks

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This is great, and props to @GemmaCocker for tweeting and blogging it
New Dork – [...]

Design outside the box – gaming instrumentation

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This is a fantastic video talk from Jesse Schell on the future of points, achievements and emergent game play. What happens when designers get hold of the merge of real and gaming life. I like this a lot as it fits very well with the sorts of things I am doing with a project at the [...]

Restaurants Vs Home Cooking, Distributed Vs Local

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I have been wrangling with explaining how a business or idea can be spread across user generated content platforms with as much impact as attempting to create a platform of your own.
The social and technology landscape that surrounds us right now has fundamentally shifted opportunities for people to get things done. If you want to do [...]