Being dynamic in virtual worlds is a strength and a weakness

Second Life and Opensim alike share a particular attribute that is not quite as common to many of the other virtual worlds and games platforms. That attribute (well known to anyone who has been in and looked around) is a completely dynamic and potentially ever changing environment. Creating and moving things on the fly either as a user or through programs and scripts means that any space or event can change almost instantly. It is this attribute which means that sometimes you have to wait a little while for new things, like textures or new shapes to start to appear when the world changes around you.
There is a constant debate between this flexibility and the need to keep things locked down, how much dynamic streaming should something do versus highly detailed, preinstalled graphics.
Whilst that debate rages, and bandwidth improves, or we have hybrid video streaming and broadcast services to get around some of the problems we should not forget that whilst in games pop-up (a rendering engine not managing to raw things as fast as you want to see them) can be distracting, yet in a virtual world like second life watching something rezzed from scripts can be fascinating in its own right.
This is a video of one of the many building designers, rather than leave static buildings lying around the vendor boxes let you see dynamically created versions of the building you wish to purchase. In this case these buildings are not that expensive US$20 in some cases less. So you try before you buy, even show other people. Then pay the designer for their work and take a copy of the building with you to your own place.
This examples is on Creations Estate in Second Life one I just arrived at serendipitously.

I still like watching buildings rezz from boxes, it reminds me of the first clubhouse we had on Hursley back in 06.
Remember if you want to Rez you own houses and places you can always come and join Hursley and rent a plot or two.
There is a direct link here and IQ is next door if you are interested in a much larger half sim plot

One thought on “Being dynamic in virtual worlds is a strength and a weakness

  1. Pingback: links for 2009-11-16 | Metaverse3d.com

Leave a Reply

Your email address will not be published. Required fields are marked *

xpRt gve

Please type the text above:

This site uses Akismet to reduce spam. Learn how your comment data is processed.