Evolver Avatar on the Iphone via Unity3d

It has been a busy week for travel and meetings this week. However in the gaps between pieces of work I have been exploring what I can do quickly and simply with the Iphone 3GS. I had been looking at the various 3d toolkits, doing model import by hand.
In the end it struck me as obvious to use unity3d iphone as this just takes away the underlying hassle.
Using unity3d it was very easy to bring things in such as my Evolver 3d model into an app and make it draggable and rotatable using touch. This took approximately 10 minutes to do. I spent more time wondering about the various particle effect parameters than anything else.
Iphone evolver avatar
Screenshot 2009.10.23 08.12.27
Obviously you can do a whole lot more, but it is a massive leap in productivity. It does not require any other strange contortions or going via windows in order to get a good 3d model in.
There are a few quirks in the tool chain but things like the Unity Remote application that lets you see whats going on via your Mac and streaming media from the iphone are great. (Hint if you cant get unity remote to compile and deploy just grab a version from the iphone store (lost a few minutes thinking about that!)
I know the hardcore techs will be saying you can build all this from the various bits, cocos, SIO2 etc but I have had to do that one to many times and I want to explore the ideas for applications rather than the guts of the platform.
Just having this in my hands and using it has created rather a long list of “I wonder if…” apps to create. Including using the touch interface to control some Opensim objects.

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