And there he is. Evolver to Unity3d and the web

This is a very very quick demo, but shows the Evolver Avatar that I purchased and downloaded dropped into a Unity3d environment.
Unity3d plugin still not working on Snow Leopard Safari hoping that gets fixed soon.

In another version I linked the bones to the ragdoll physics in Unity3d, I need to do a bit more with that though before publishing it.
So it all works nicely.
The settings that seemed to work well for me on the Evolver transport were

Poly Resolutions: Medium
Outputs: FBX
Skeleton: Standard Biped
Global Axis: Y up
Geometry: Triangles
Height: 183cm
Textures: Clothes and Hair
Facial Expressions: No

I am sure other combinations work, but this was handy for Cheetah3d as my main 3d graphics program

5 comments to And there he is. Evolver to Unity3d and the web

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