This is a very very quick demo, but shows the Evolver Avatar that I purchased and downloaded dropped into a Unity3d environment.
Unity3d plugin still not working on Snow Leopard Safari hoping that gets fixed soon.
In another version I linked the bones to the ragdoll physics in Unity3d, I need to do a bit more with that though before publishing it.
So it all works nicely.
The settings that seemed to work well for me on the Evolver transport were
Poly Resolutions: Medium
Skeleton: Standard Biped
Global Axis: Y up
Textures: Clothes and Hair
Facial Expressions: No
I am sure other combinations work, but this was handy for Cheetah3d as my main 3d graphics program