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	<title>Comments on: Penguins, Atari 2600&#8242;s and The Future Show</title>
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	<link>http://www.feedingedge.co.uk/blog/2009/08/03/penguins-atari-2600s-and-the-future-show/</link>
	<description>Taking a bite on new technology so you don't have to</description>
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		<title>By: epredator</title>
		<link>http://www.feedingedge.co.uk/blog/2009/08/03/penguins-atari-2600s-and-the-future-show/comment-page-1/#comment-4064</link>
		<dc:creator>epredator</dc:creator>
		<pubDate>Fri, 07 Aug 2009 07:59:00 +0000</pubDate>
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		<description>The weird thing about the penguin behaviour is that it can be a very basic piece of code to make it appear very organic. (Not withstanding the complexity of the mechanical engineering). I found a good example done in unity of flocking &lt;a href=&quot;http://www.feedingedge.co.uk/blog/2009/05/11/flocking-brilliant-fill-in-own-joke-here/&quot; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;
The Craig Reynolds (no relation to Roo) documentation shows some complex results from simple rules. Each unit has a target (usually shared across each unit), if it collides with another it veers away and tries again. With a few variables like personal space, velocity etc some very complex patterns form. 
It is the most intriguing 20 lines of code I think that exists :) 
I should imagine the pengy had a few more parameters, as it was less about being a flock and more about personal exploration. 
As for life size RC, its great but I like driving too much :) Maybe one day the Feeding Edge race team or at very least a sponsor of one will be on the cards.</description>
		<content:encoded><![CDATA[<p>The weird thing about the penguin behaviour is that it can be a very basic piece of code to make it appear very organic. (Not withstanding the complexity of the mechanical engineering). I found a good example done in unity of flocking <a href="http://www.feedingedge.co.uk/blog/2009/05/11/flocking-brilliant-fill-in-own-joke-here/" rel="nofollow">here</a><br />
The Craig Reynolds (no relation to Roo) documentation shows some complex results from simple rules. Each unit has a target (usually shared across each unit), if it collides with another it veers away and tries again. With a few variables like personal space, velocity etc some very complex patterns form.<br />
It is the most intriguing 20 lines of code I think that exists <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I should imagine the pengy had a few more parameters, as it was less about being a flock and more about personal exploration.<br />
As for life size RC, its great but I like driving too much <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Maybe one day the Feeding Edge race team or at very least a sponsor of one will be on the cards.</p>
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		<title>By: Andy Piper</title>
		<link>http://www.feedingedge.co.uk/blog/2009/08/03/penguins-atari-2600s-and-the-future-show/comment-page-1/#comment-4038</link>
		<dc:creator>Andy Piper</dc:creator>
		<pubDate>Thu, 06 Aug 2009 21:03:19 +0000</pubDate>
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		<description>I have to say that I found the penguins rather brilliant as well. The processing required to enable them to behave that way was impressive.
Built any life-size remote control cars lately? You should invite us over :-)</description>
		<content:encoded><![CDATA[<p>I have to say that I found the penguins rather brilliant as well. The processing required to enable them to behave that way was impressive.<br />
Built any life-size remote control cars lately? You should invite us over <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
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