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	<title>Comments on: Handheld Gaming Augmented Reality &#8211; Invizimals</title>
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	<link>http://www.feedingedge.co.uk/blog/2009/06/08/handheld-gaming-augmented-reality-invizimals/</link>
	<description>Taking a bite on new technology so you don't have to</description>
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		<title>By: epredator</title>
		<link>http://www.feedingedge.co.uk/blog/2009/06/08/handheld-gaming-augmented-reality-invizimals/comment-page-1/#comment-2062</link>
		<dc:creator>epredator</dc:creator>
		<pubDate>Tue, 09 Jun 2009 07:27:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=162#comment-2062</guid>
		<description>The PSP camera is an add on that plugs into the top usb port. I suspect this game is not using any gyros in a special camera to spot movement for the initial hunt, but instead watching the pixels move by to determine movement. So.... if the camera is a standard usb one then another could be used as camera in. The new PSP&#039;s have a component video out. (I still have an original release PSP so I cant try :) )
http://uk.playstation.com/psp/hardware/accessories/detail/item63425/Go!Cam/</description>
		<content:encoded><![CDATA[<p>The PSP camera is an add on that plugs into the top usb port. I suspect this game is not using any gyros in a special camera to spot movement for the initial hunt, but instead watching the pixels move by to determine movement. So&#8230;. if the camera is a standard usb one then another could be used as camera in. The new PSP&#8217;s have a component video out. (I still have an original release PSP so I cant try <img src='http://www.feedingedge.co.uk/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  )<br />
<a href="http://uk.playstation.com/psp/hardware/accessories/detail/item63425/Go!Cam/" rel="nofollow">http://uk.playstation.com/psp/hardware/accessories/detail/item63425/Go!Cam/</a></p>
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		<title>By: june</title>
		<link>http://www.feedingedge.co.uk/blog/2009/06/08/handheld-gaming-augmented-reality-invizimals/comment-page-1/#comment-2061</link>
		<dc:creator>june</dc:creator>
		<pubDate>Tue, 09 Jun 2009 07:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=162#comment-2061</guid>
		<description>Thanks. I don&#039;t have a PSP, but do this sort of thing on a Nokia N95 with the Vuzix AV920 and it works well, but it&#039;s all just experimental software annd markers. I think there could be lots of practical and fun applications for this. Vuzix is apparently coming out with see through video glasses with camera on board, but not sure if any portable devices have a &#039;camera in&#039; port as does a laptop (USB).</description>
		<content:encoded><![CDATA[<p>Thanks. I don&#8217;t have a PSP, but do this sort of thing on a Nokia N95 with the Vuzix AV920 and it works well, but it&#8217;s all just experimental software annd markers. I think there could be lots of practical and fun applications for this. Vuzix is apparently coming out with see through video glasses with camera on board, but not sure if any portable devices have a &#8216;camera in&#8217; port as does a laptop (USB).</p>
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		<title>By: epredator</title>
		<link>http://www.feedingedge.co.uk/blog/2009/06/08/handheld-gaming-augmented-reality-invizimals/comment-page-1/#comment-2060</link>
		<dc:creator>epredator</dc:creator>
		<pubDate>Tue, 09 Jun 2009 06:49:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=162#comment-2060</guid>
		<description>It looks to me as if the video out could be sent to anything. There might be a disconnect though as the PSP is acting as a magic window in AR terms. One that you hold up to look through. So there might be a disconnect experience wise in moving your head and not the PSP. I am sure there will be more headset based and headsup displays though. This AR marker recognition and movement recognition is getting very easy to do with the processing power on the devices.</description>
		<content:encoded><![CDATA[<p>It looks to me as if the video out could be sent to anything. There might be a disconnect though as the PSP is acting as a magic window in AR terms. One that you hold up to look through. So there might be a disconnect experience wise in moving your head and not the PSP. I am sure there will be more headset based and headsup displays though. This AR marker recognition and movement recognition is getting very easy to do with the processing power on the devices.</p>
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		<title>By: june</title>
		<link>http://www.feedingedge.co.uk/blog/2009/06/08/handheld-gaming-augmented-reality-invizimals/comment-page-1/#comment-2059</link>
		<dc:creator>june</dc:creator>
		<pubDate>Tue, 09 Jun 2009 06:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.feedingedge.co.uk/blog/?p=162#comment-2059</guid>
		<description>Wow! Does this all work with Vuzix video eyewear? That would be awesome! Anyone know?</description>
		<content:encoded><![CDATA[<p>Wow! Does this all work with Vuzix video eyewear? That would be awesome! Anyone know?</p>
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